![]() ![]() They can only use guns if the host body was someone who was trained in using a gun however, so it's probably something they can tap into via the spinal chord and repeat the muscle memory. They're also capable of being killed exclusively with shots to the body in DS2, something that wouldn't kill them in DS1 until you did enough damage to sever a limb, or at least I never had enough ammo to shoot one enough times to kill it.ĭead Space 3, the only real evolution worth speaking of is their ability to use guns, which is interesting to say the least. I'm not sure they ever appear in gravity though, so it's uncertain if they walk when there's gravity or continue to fly. In Dead Space 3 there's necromorphs that can fly in zero gravity. In Dead Space 1 zero gravity was limited to one species of necro but in Dead Space 2 there's multiple different kinds of necromorphs that have no problem jumping around and coordinating attacks in zero g. Something else that's shown in Dead Space 2 for the first time is how good necros are at navigating in zero gravity. They also take less shots to kill (takes 5 shots on the hardest difficulty in DS1 to kill a basic enemy, but only 3 in DS2.) In Dead Space 2 the necromorphs are a lot faster, show off their climbing abilities and hunt almost exclusively in large packs of 10 or more. That would also explain why the second and third game feature so many massive necromorphs that didn't exist in the first games universe at the time so far as we know. The markers are a tool that necromorphs use to populate the universe by attracting interstellar species to their high energy levels, so it could be that the necros that appear in the first game are the early stages of what they can evolve into. ![]() ![]() The necros also could take a lot more damage and weren't as prone to rushing the player as they are in the later games. That being said DS2 and 3 both include towering behemoth necros that are easily 100 ft tall. They seemed larger as well in DS1, but that could be due to how confined most of the spaces were. In the first game you were rarely facing off against the sheer numbers of necros as you do in DS2 and especially DS3. ![]()
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